Friday, July 13, 2007

Device Art


"Picture the following products: an animated character that you wear around your neck, a clock that shows time in phrases, a stock-market sensitive plant that waters itself. These objects represent a new breed of creative professional work, manifested through projects that equally straddle the worlds of art and design. Part product, part toy, and part sculpture, this new discipline, which academics term "Device Art," allows designers to make user experiences that are carefully crafted, mass produced, and guided by artistic vision rather than a corporate brand or market niche."

A very interesting article on a very interesting idea from Core 77.

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